Dr. Art Robert Kuhar, prof.
Holoart and virtual space
HoloArt is an innovative and original project name which is primarily exploring areas of art and design, the science of well-known art and its history as well as ways of research on contemporary manner with the psychological, sociological and emotional aspects as well as observing and experiencing research components with the help of modern technology, informatics and applications to allow.
Name of the project, on the basis of linking the two main areas of activity and the Holo meaning of the word hologram and Art (eng.) from art. The intention is to link all the areas in which the hologram of the art can be implemented, with particular areas of state intervention in modern architecture and urban planning, as well as archeology and a new mode of presentation through a virtual space and without physical intervention. Research continues on the texts of the doctoral dissertation on the topic: ''Discontinuity in the sculpture ''  in which contemporary sculpture as art solution stands out from the surrounding urban, conceived and applied space, and at the same time is part of it.
Virtual space is one of the contemporary space, among other things, designed for the new interpretation of inside information - communication technologies (technoculture). An examination area 2D and 3D virtual content appear interact humanities and contemporary art. This research Virtual space is defined by a virtual content and, with the daily real space, takes the place of another contemporary active space and creative areas for possible application of new ideas.
Modern man creates space to personal social, functional and aesthetic needs and thereby, ultimately, defines the space mediosfere. To modern man better had the new value of the virtual space is investigating the legality of an imaginary space and experiencing space, and the space within which is located a virtual space, and the space in which is located the person / man during observation, and communication and perception of spatial content with an emphasis on communication and experience.
Equally important is the space or virtual content with the help of experienced transfers as su mobile or smart phone, or glasses to recognize the legality of virtual space. Mobile applications and platforms have allowed for very fast and efficient communication of information interaction in all areas of application. From extensively defined data bases at the same time apply certain data in all the required purposes (in research, everyday use information, training, creative experience, and active participation in practice). For the realization of the project HoloArt and presenting proposals implemented most interesting spaces are three-dimensional and multi-dimensional virtual content as their application in multi-dimensional space, and the space in which we live, but it still does not sufficiently understand and we do not use enough. At the same time using the same data includes multiple simultaneous spatial events, allowing them to co-spatial interaction. This research is trying to explore the value of 2D and 3D virtual spatial data used in several different spatial distances in multiple time relations that will allow virtually the same experience as-space (opposed simultaneous space) inside the removable real space in a new and modern way. The study focuses on several important field of application:
1. Art and culture
2. Modern technology
3. Science of space and spatial laws
4. Modern archeology
5. Contemporary Architecture and Urbanism
Su-spatial interactions of important sites enables interactive interlink ages and thereby obtained valuable results of modern claims in the area of information, and educational applications.
Hologram and modern needs
The area of the modern era is defined differently in relation to all the definitions of space so far. This is due to the developed technology, mediology, the application of artificial intelligence, communication of the digital age and the elements like that. Communication has consistently been the basis of artistic expression with the main elements: seen or experienced content, transfer and ideological thought in the message. With the biosphere  and the technosphere , mediosfere  (as the third member) today represent complex lifestyle of modern man. Mediosfere its structure, and the ways transkomunikacije digital age defines and artistic expression of modern times. In relation to the logic of rational and pragmatics of modern language, or communication through cognitive work and artificial intelligence, mediosfera occupies the position of the leading areas of the structure of life of modern man. To modern The man could use the information in parallel in all three areas, the biosphere, the technosphere and mediosferi, designed by isuvremeni way of communication which is defined transcoded machines or password or code as basic communication symbol. Modern communication, with the use of encryption, enabled the different transmission and application data by means of parallel transfers. Such correlation applied to multiple areas allows modern man control over the information.
Control of information through modern-defined code requires special attention because it is under control, can be applied via virtual screening 2D and 3D hologram technology. New concept of visual perception of the next century as a disembodied image, re-created in the virtual spaces and applied in real space today assigned a role independent of a specific medium. Therefore, the ability to manage and control multiple areas of application defines a new cultural revolution imagined, experienced and productive practical virtuality as the new system required and applicable to defined circles of life or movement and productive creativity of modern man. This application of the Biosphere (nature) and mediosfera (art and culture) with the technosphere become compatible which provides mediation external and internal reality of each area.
Encoding and transmitting information transcoding  all the more interesting in contemporary application, which builds on the modern socialization and equally understandable communication in the modern social system. The purpose of enriching the needs of life is one of the inherent human flaws and virtues, as well as the necessity of which would be enriched process of social interaction with other known existing venues and a man achieve a new, higher level of communication. Socializing modern man through virtual reality in areas where there is no communication or transmission of information through materialized components such as materialized physical thing, it brings many benefits. The existence of a virtual space to define his battle or effect and therefore acts as a visible space within our distinctive space and becomes part of it. The word virtuality is based on lat. Virtus (virtue, courage, ability, strength, masculinity), while the fr. virtuel means (the possibility of action, possible). According to the French philosopher and theorist Pierre Levy virtual is something that in itself is potentially there, but actually not really. 
So far, we distinguish two types of virtual space:
1. Restricted, enclosed space (CD-ROM, computer game, computer simulations of a machine, apparatus and etc.)
2. Open spaces accessible via the Internet, available to interact
Virtual reality today and its understanding based on 2D and 3D hologram, or the types of visualization images that convey information, and retain the original no matter how many times he cleft. The hologram finds its place within the division Levyevies virtual space and, in my opinion, takes a new kind of virtual space, which is now more understandable and accessible for interaction. A hologram is a virtual and multi-dimensional space that we can experience alongside our space. Karl Pribram states that the human brain is the transmitter signal, and that the key to everything nerves carriers through which the laser light pulses.  The main characteristic of holograms is that each part contains the information of all virtual spatial content.
If we compare the functioning of the hologram to the event in our brain, we get almost identical functioning. According to Bohm, the hologram is his favorite metaphor for the transportation structure of the inserted rows in the new content.  Holography/ image relies on the wave that makes noise in the new order set light waves. In doing so, the space appears two or more different light wave lengths and frequencies that interfere with each other and, thereby, creating a new pattern nečegodnosno experienced virtual space. Bohm notes and reveal very important information to the overall content and information stored in the new area and the existing space, extend over the entire space and time enveloped in electromagnetic waves and other species in any area.  Therefore, for now, virtual reality is the space that can operate in real space, but our physical senses we can feel.
Holoart and virtual space hologram
Virtual projection area of 2D and 3D holograms are increasingly being used as mediosfera in artistic interventions. In doing so, the projected artistic visual solution is understood as an equally important and active parallel space within the existing real space. Virtual presented a new solution space, takes on characteristics more co-space, equally valuable and active, while our eyes are noticed and awareness seeks to understand as part of a systematic and simultaneous real space.
The contemporary space is definitely different from the previously perceived modern spaces, and the reason is that many contemporary needs of people defined development (especially) technology, multimedia, information technology intensively imposed (as they support) to explore new fields of artistic and visual art (virtual) expression. Imposition global philosophy of the sociological needs of the man notes mostly in the use of multimedia solutions, applications and programs, as well as the application of information systems in everyday communication, primarily through mobile devices and smart phones.
In modern society, it is necessary to use a spatial image, video, and film and mobile bills which affects the production of all the more modern and complex applications that allow faster execution of various jobs operating procedures, such as scanning, photographing and processing of images and videos, or to experience changes in relative to the spatial content that we look at. The most interesting areas are three-dimensional virtual content, or illusions of multidimensional virtual space. So experienced virtual spaces can be part of a simultaneous real space, except when the multiple virtual space perceived in relation to their scope and size of the space, as a virtual micro space in comparison to other virtual macro space. In this case, you would not be able to grasp the actual space as a real time space but would be in the minds of observers virtual macro and micro space held the old space. If we compare the interior inside a building with the outside in nature, if the interior is equipped similarly to the outer space, in this case, replace the interior and exterior space seem to be real. Also within the real space can intervene by inserting a virtual 2D space on the physical substrate, such as a wall, ceiling, floor, or 3D space in an open urban space.
For formatting and processing of data in the preparation of holographic solutions are needed multimedia programs to process image and video as well as 3D design software for the processing of virtual spatial data and specific applications for their use. The hologram can be defined as a more three-dimensional images photographed in the complex process with laser light. Installed applications on devices such as smartphones, tablets, holo-glasses all over at the same time allow us to experience the real and the virtual space through fotografijeili virtual game or film. The reason for the use of simultaneous space is more popular and more necessary today a man on a number of related areas such as contemporary art and design, modern architecture and urban planning, as well as modern archeology, and modern technology and the science of space. The outer limit of the virtual space ranging from micro to macro size and can be revitalized within each real space, and participate (active and in proportion with it) in certain situations.
On the basis of preliminary ideas and research in the field of contemporary art and virtual - visual artistic expression, developed a project called HoloArt. Research continues on the texts of her doctoral thesis on Discontinuity in sculpture (2008 - 2012), in which contemporary sculpture as art - art solution stands out from the surrounding urban, conceived and applied space, and at the same time is part of it.
Within the new project HoloArt intention is to link all the areas in which the hologram of the art can be implemented, with particular areas of state intervention in modern architecture and urban planning, as well as archeology and a new mode of presentation through virtual space and without physical intervention. The activities of the project is intended to include artists, designers, media technicians, architects, architects of landscape architecture, archaeologists, art historians, technologists, physicists, directors, set designers and others.
For the implementation of virtual solutions are intended to be used modern technology of 2D and 3D design virtual space in the contemporary art - visual artistic expression and in the planning of other interventions in space. In cooperation with artists and partners, the project is intended to expand internationally and further develop the most interesting areas today:
- Arts and culture (application of modern visual language and a new style of expression in the arts, or the virtual 3D spatial interventions)
- Modern technology (application of modern methods of visual presentation space
- Modern architecture and urban planning (application of new concept designs for interiors and exteriors)
- Archaeology (application of modern technology with virtual interventions in the existing space)
- The science of space and spatial rules (application of known values and assumptions to experience space in a new and contemporary way)
- Tourism (application of new technology of 3D hologram in the presentation of national identity)
The project has two (simultaneous) development objectives:
1. INTERVENTION IN THE FIELD OF ART AND EDUCATION
2. INTERVENTION OF NEW IDEA IN OTHER AREAS CORRELATIVE: ARCHITECTURE, ARCHAEOLOGY, TECHNOLOGY, HISTORY AND TOURISM
INTERVENTION IN THE FIELD OF ART AND EDUCATION
Innovative ideas on the virtual space intended to be used as a valuable content of action in the modern area, as well as temporary or permanent space within the urban or peripheral area of a place or city.
The intention is to organize international representation of virtuality spaces, where they will present realized 2D and 3D holographic solutions and for the first time be able to experience one (same) virtual solution simultaneously at various remote sites/ areas (in more countries and on more continents). Collaboration with artists and interested partners intend to provide through the virtual communication systems such as Facebook, LinkedIn, where they will introduce conceptual idea and technological process of making virtual solutions. The process begins with the development of three-dimensional art solutions, which scans the 3D scanner and processed into a 3D program, which provides that data creates a marker. Marker, in this case, may be printed in the form of points, lines, then the actual stationary object, etc.), Its content is important from the standpoint of which is intended to observe the virtual space. Exchanging markers and placing them in a strategic place of planned intends to organize on the basis of agreed cooperation with the artists. For each solution aims to make more markers depending on the size of the space in which the virtual solution intends to present. For successful implementation of the virtual concept is important markers of the same solution deployed in more places (in several countries) and original solution, according to which the developed marker, individual works to keep the countries in which they live and work artists. Deployment of multiple markers of the same solutions in several different places will be able to experience the same quality of the same solution in all those places where the markers are set.
Presentation of virtual solutions through markers such international exhibition is planned to take place simultaneously in several countries, on different continents, with the possibility of global experience intends to monitor the macro display on site or near the place where the works of art exhibited. Virtual international platform will enable the transfer of data to a virtual experience of space. Interventions through education plan is a way of making presentations, seminars and workshops:
1. Seminars and presentations based on research-based materials about space and spatial legality
2. Workshops on the technology and the development of 2D and 3D holograms
3. Seminars and presentations on applying 2D and 3D holograms in interior and urban space.
4. seminars and presentations on the application of holograms in the areas of art, science, technology, media communications science, information communications science, archeology, architecture and town planning, as well as the presentation of historical facts and myths and legends.
Conceptual examples for creating 3D virtual holographic solutions
Fig.1.Ideas example, developed form, by Robert Kuhar, Zagreb, Croatia, 2010.
Fig.2.Ideas example developed form, by Robert Kuhar, Zagreb, Croatia, 2010.
Fig.3 Conceptual example developed form, by Robert Kuhar, (šetnica- Zrinjevac) Zagreb, Croatia, 2009.
Fig.4. Preliminary example, developed form, by Robert Kuhar, (Bundek) Zagreb, Croatia, 2010.
Fig. 5. Preliminary example, developed form, by Robert Kuhar, (Bundek) Zagreb, Croatia, 2010.
INTERVENTION OF NEW IDEA IN OTHER AREAS CORRELATIVE: ARCHITECTURE, ARCHAEOLOGY, TECHNOLOGY, HISTORY AND TOURISM)
ARCHITECTURE and application areas
In the field of architecture aims to present the most modern approach to experience the virtual space within the contemporary urban space as one of the most appropriate interventions in the existing urban core and without physical activity. One way is to use a marker for the staging of the virtual space 2D and 3D holograms in real physical background of the wall, floor or ceiling as well as in the open real space. New and innovative notes the revival of physical space as multiple virtual removable 2D and 3D space within the real multidimensional space, as well as virtual intervention in a vacuum within the architectural complex and open urban content. To experience the theme modeling virtual 2D and 3D space in the field of architecture and urbanism are meant more opportunities. Experiencing virtual space in the interior can be achieved in two ways:
a) mounting system communication via hologram and transemitiranjem data virtual content with the physical foundation walls, floors or ceilings
b) experiencing virtual space through holo glasses or mobile device and display a using marker in space as transemitatora
Observers may be observing the virtual space to experience new and unusual virtual spaces that do not have to be associated with a place where they are located. Such spaces can be broadcast floating facilities compared nastvarni static space and change the impression of spatial principle of gravitation and feel of the legality of the micro and macro space. So perceived physical facilities theme will be prepared depending on the purpose of the space in which they are fitted.
Conceptual examples for creating 3D virtual holographic solutions
Fig. 1. Conceptual example, holographic solution for underwater CAFFE- Two Dolphins (Split, Croatia) by Robert Kuhar, 2014.
Experience of 2D and 3D virtual space to the open urban space is realized in a different way, mostly with the help of mobile and tablet devices, meanwhile to set a spatial bookmark, somewhere in space, which is essential to the visible and steady, and most immutable. For this approach, carefully and plan ahead possibilities and principles of the movement of observers, depending on the structure, type and method of observing a virtual spatial content. In doing so, it moves with the premise from which all points of view to the observer visa spatial content and what he can see while moving the assumed and planned path for the viewer. The path of movement of observers must be planned so far the observer less felt possible restrictions in observation Physical content. Therefore, the design principles of the preparation of such content are very complex and very demanding for the establishment of interfacing between the virtual observer, and the content, because each inappropriate barrier, which can obstruct between them, can nedopustiti or are interrupted by a quality visual experience of the content.
Fig. 2. Proposal for a decision of the hologram, the building changes the shape, by Robert Kuhar, 2014
Fig. 3. The proposal for the solution of the hologram, the building changes color, by Robert Kuhar, 2014.
ARCHAEOLOGY and application areas
The goal is to present the most modern form of virtual experience of space within the contemporary urban space as a prime example of intervention within existing core (no physical activity), especially in the reconstruction of archaeological research the facts and the virtual experience of valuable spatial content. By using virtual 2D and 3D space can be solved many situations where physical intervention is not possible to reconstruct some valuable spatial content, such as castles, forts, sculptures, etc. New and innovative notes the experience of virtual space as real within the urban area a place or city using the application, a marker and a mobile device or tablet, or virtual glasses. For the presentation of virtual content and his experience of the virtual model is made on the basis of archaeological research, objective findings, drawings, paintings and assumptions.
Conceptual examples for creating 3D virtual holographic solutions
Fig. 1. The proposal for the preliminary design of 3D hologram - view of the town Krapina, Croatia - according to archeological research known, drawings and assumptions, by Robert Kuhar, 2014.
Fig. 2. Virtual view of the Old Town of Krapina on mobile-enhanced
Fig. 3. The proposal for the preliminary design of 3D holograms, look at the ancient town of Issa and theater Prirovo (Split, Croatia) - the famous archaeological research and assumptions, by Robert Kuhar, 2014.
Fig. 4. The proposal for the preliminary design of 3D holograms, look at the ancient town of Issa and theater Prirovo (Split, Croatia) - according to the famous archaeological research and assumptions, by Robert Kuhar, 2014.
HISTORY and application areas
They intend to explore valuable historical facts on the basis of written sources, folk tales, legends and myths. On the basis of known and researched fact many valuable content can be replicated virtually via holograms used as a medium for providing information on the form, location, architecture and urban area or region as well as the historical and regional changes through which the space evolved and became just such a kind now we see it.
TOURISM and application areas
They intend to explore valuable archaeological, historical, ethnological or ethnographic and traditional points. In doing so, trying to reconstruct valuable historical buildings (castles, fortresses, manor), which today does not physically exist, but information about their appearance, they are written in the literature that is drawn on a drawing or discovered in archaeological excavation and recorded. In this area it is important to note that through the virtual 3D content today can appear very attractive facilities that are in real size until now they could not in any other way, using production technology, to realize. New technology application of 2D and 3D holograms will enable many new ways of experiencing such spatial content in a new and attractive way.
TECHNOLOGY and application areas
They intend to explore the possibilities of application of modern technologies developed in the field of development of the science of virtual space using a known primary technology of 2D and 3D holograms seeks to deal with the issue of implementing the technology of 2D and 3D holograms in the modern approach to training, practical preparation and prezentation. Systematically, are working on connecting professionals or the expertise of scientists, technologists, professors, teachers, and students and students and multimedia programs at universities and information technology, and computer science in primary and secondary schools to participate in the research and practical application of virtual content in public areas. For better cooperation will be organized competitions for students, workshops and exhibitions.
SCIENCE and application areas
They plan to explore new possibilities for the application of 2D and 3D holograms in real space (light / lighting) and improve the process of application of virtual content. The goal is to improve the application of simultaneous more-time virtual content, as well as explore opportunities primjenevirtualnih content in macro and micro areas. For the practical application of virtual content is trying to work on improving procedures application programs and applications, and devices for the visualization of virtual content. For the needs of modern man is planned develop scope of virtual content 3D holograms and new technologies.
Through the previously all known historical periods man every known area tried to explain in his own way, to make it closer to himself and tried to understand it as such. In doing so, space is defined as its distinctive and which requires special attention. Therefore, we can say that not a single space without man and his experience there, or there, but by a man is not yet aware of. Therefore, modern The man conscious of this fact has the desire, in respect of their opportunities, constantly go further and create a new physical facilities that reach the limits of the virtual space experience similar experience of his personal imagination. The virtual space of the 3D hologram allows the viewer the experience of non-physical spatial content, which both compete with real physical spatial content and timing is aligned with it. Nonphysical virtual content, implemented in physically real, question and that physically, for which Karl Pribram believes that he is a product of the human brain that is ... 'transceiver' giant hologram or infinite consciousness. 
The research process, the project HoloArt, enable new ways of thinking about virtual space and real physical space as well as their co-existence and their mutual communication. Areas such as art, science and modern technology development are closely linked and the principles on the basis of which these areas are functioning in today's modern time and space. Their relationship and communication encoded and transcoded language confirms the fundamental basis on which the future of work in the relevant systems to communicate simultaneously in several areas.
Area arts is the most appropriate of all the above research spatial legality because today released the box and allowed the application of all known technologies. Therefore, the field of art is one of the areas in which, in this project, are planning to implement new ideas and on the basis of research on virtual 2D and 3D space as a hologram, on the basis of all known facts about the technology version of 3D hologram. The project HoloArt used methods of processing methods and application of ready-made solutions through the latest researched facts about the area and its laws, and thus it is an innovative and attractive. For the first time one, too, visual art solution can be seen simultaneously in several different places in the same (for us) time interval. In contrast to the image on the TV screen or projection screen the contents of the virtual space via 3D hologram is complete and can be viewed simultaneously from all sides. With the help of applications on devices such as mobile or tablet virtual space hologram, except as may be observed, can be recorded photography and video recorder in parallel with the space in which the virtual space I inserted. Awareness that a number of different physical content can be experienced at the same time brings us a new way of experiencing space as such and, in this case, defined as a virtual space Fine art. This approach leads us to a new reflection on the contemporary artistic work of art and how it will develop its identity in the upcoming future interventions.
 The discontinuity in the sculpture by Robert Kuhar, the field of sculpture, Academy of Fine umjetnostiu Zagreb in 2012, Mentor: Miro Vuco
 The Biosphere: The ancient greek βίος, bios = life and σφαίρα, sfaira = ball) is a space or area on the celestial body that contains living organisms. www.hrleksikon.info/definicija/biosfera.html, 21. 09. 2015.
 Tehnosfera: Aesthetic in communication, the first Open Skies and the world as a dream, Žarko Paić, sets Copyright © cvs_centar for Visual Studies Faculty of Textile Technology, Zagreb.
 Mediosfere: term which comprises the structure, subjects / actors and ways of communicative action in the digital age, Power mediosfere: event, networks, ideology, Žarko_Paić, sets Copyright © cvs_centar visual studijeTekstilno Technology, Zagreb. The term means that the technical and social environment of transmission or transmission of the environment that has its own spatial dimension of time, http://www.megatrend info.com/forum/index.php?action=dlattach;topic=11462.0;attach=21790
 Transcoding: Another, but deeper principle, a result of numerical representations and modular structure. In the language of new media, transcoding the translation of something in the new format. In the new media revolution, transcoding takes place on two layers. The first concerns the process of digitalization, or change the format of the object of the new media created with the help of computers, and the other of their cultural transcoding in different cultures and subcultures. Lev Manovich The Language of New Media, 2001 - The MIT Press Cambridge, Massachusetts London, England ISBN 0-262-13374-1
 Pierre Levy, Communication on the Net? Universal and somewhat Marxist, 1997.
 John M. Nicholas: Images, Perception and Knowledge, 155-185. All rights Reserved, Copyright 1977 by D. Reidel Publishing Company,Dordrecht-Holland
For any information pleas contact the project manager:
Dr. art. Robert Kuhar
Peruanska 12, 10090 Zagreb
Mob. +385 91 764 8002
dr. Art. Robert Kuhar (ak.kipar), prof.
Was born in 1970 in Zagreb. In 1989 he finished Fine arts and design secondary school, and in 1998 he graduated at Academy of Fine Arts at Zagreb University. Since 1993 to 1998 he attended restoration and mural painting post- graduation course. Since 1988 he has been working as VAT teacher at Secondary School Bedekovcina, teaching drawing, painting, modeling and design. Since 2003 to 2005 he was teaching pottery at ŠUDIGO Zabok, at Pottery Design Department. In 2014 he graduated doctoral studies at Academy of Fine Arts; subject for dissertation was Discontinuity in sculpture. The same year, he published book Basics of technology of clay moulding manual. He has designed many sculptures and reliefs exhibited at public spaces, also he has designed many awarded and praised pieces of art and design. Since 1989. he has been participating at many solo and group exhibitions in Croatia and abroad.
He published scientific essay of HoloArt and virtual space, in Artos- Magazine for Science Arts and Culture, Art Academy in Osijek, Croatia, 10./ 2015.
Published Books and essay:
1. Esej: Pokret kao zvuk
Scientific and Artistic Magazine - ARTOS No. 5, 12/2016.,Eseji: Link
2. Esej: Simpozij Virtualni prostor-suvremeni prostor, Scientific and Artistic Magazine- ARTOS No. 5, 12/2016.,Manifestacije:članci suradnika
3. Esejj: Holoart i virtualni prostor
HoloArt and virtual space Scientific and Artistic Magazine- ARTOS No. 3, ESEJI: ( Kuhar R. Link
4. Discontinuity in Sculpture- Doctorate book
(publicly announced 2014.
5. Public new Works set
6. Basics of Technology and methods of shaping clay - Book for education in arts and vocational schools (publicly announced 2014
7. Pottery Croatian Zagorje in Croatia- Catalog, 2009.
8. Instruction Arhitecture
9. Creativity in teaching
Dr. Art. ROBERT KUHAR, prof.
Životopis: Rođen je 1970. u Zagrebu. Godine 1989. završio je Školu primijenjene umjetnosti i dizajna, a 1998. diplomirao na Sveučilištu u Zagrebu na Akademiji likovnih umjetnosti. Od 1993. do 1998. usavršavao se i radio na restauratorskim tehnikama fresko-slikarstva. Od 1998. godine radi u Srednjoj školi Bedekovčina kao profesor stručnih predmeta iz crtanja, slikanja i oblikovanja. Od 2003. do 2005. predavao je u ŠUDiGO-u u Zaboku, na odjelu dizajnera keramike. Godine 2008. upisao je poslijediplomski doktorski studij kiparstva na Akademiji likovnih umjetnosti u Zagrebu na temu sinopsisa: ''Diskontinuitet u skulpturi''. Godine 2014. objavio je priručnik: ''Osnove tehnologije i metode oblikovanja gline'', te obranio doktorsku disertaciju iz područja kiparstva s izvrsnim uspjehom. Realizirao je više skulptura i reljefa postavljenih u javnom prostoru te dizajnirao više rješenja za koja je bio pohvaljen i nagrađivan. Od 1989. sudjeluje na više samostalnih i grupnih izložbi u Republici Hrvatskoj i inozemstvu.lick here to edit text
- SIMPOZIJ (područja: Znanost, tehnologija, umjetnost, arhitektura i urbanizam, arheologija, turizam)
Tema simpozija: VIRTUALNI PROSTOR - SUVREMENI PROSTOR
AUTOR: dr. Art ROBERT KUHAR, prof., u suradnji s TEHNIČKIM MUZEJOM NIKOLA TESLA U ZAGREBU
PLANIRANO VRIJEME DOGAĐANJA: 3. PROSINCA, 2016.
MJESTO DOGAĐANJA: TEHNIČKI MUZEJ NIKOLA TESLA, SAVSKA CESTA 18, ZAGREB, KINO DVORANA
PLANIRANI BROJ PREDAVAČA: (7) R. HRVATSKA
Simpozij je organiziran u svrhu susreta eksperata koji se bave istraživanjima na temu: VIRTUALNI PROSTOR-SUVREMENI PROSTOR, kao i da se javnost upozna sa suvremenim temama i potrebama modernog čovjeka.
Na 1.Simpoziju predstavit će se predavači/ eksperti iz više različitih područja (umjetnost, znanost, tehnologija, industrija, arhitektura i urbanizam, arheologija, menadžment i turizam).
Namjera simpozija je omogućiti koreliranje više područja važnih za kvalitetan i suvremen način života modernog čovjeka.
Na simpoziju će se predstaviti načini (prema osobnom iskustvu) kako najsuvremeniju tehnologiju možemo primijeniti na različitim područjima, unutar kojih ona ima smislenu svrhu riješiti do sada ne rješive probleme, posebno na području suvremenog urbanizma, arheologije, industrije i komunikacije, na koje se nadovezuju i mnoga druga područja. Okrugli stol omogućiti će svim predavačima i posjetiteljima da sudjeluju na raspravi o temama 1.Simpozija, kao i s prijedlozima za buduće teme.
Simpozij je otvoren za javnost i očekuje se da će ga posjetiti učenici, studenti, nastavnici, profesori (područja: arhitektura, urbanizam, arheologija, povijest umjetnosti, suvremena umjetnost, dizajn/ industrijski dizajn, strojarski inženjering, suvremena tehnologija, znanost o suvremenom prostoru).
Esej: Simpozij Virtualni prostor-suvremeni prostor, Scientific and Artistic Magazine- ARTOS No. 5, 12/2016. Manifestacije, članci suradnika Link
1. Robert Kuhar, tema: HoloArt i virtualni prostor (9 30 – 10.30 sati)
1. Nenad Obrenović, tema: Primjena virtualnog prostora putem aplikacija (virtualni Juraj Dalmatinac-Šibenik) (10.35 – 11.35 sati)
- Predrag Pale, tema: Tehnologija budućnosti u obrazovanju budućnosti (11.40 – 12.40 sati) Link: https://www.fer.unizg.hr/predrag.pale
- Krunoslav Knezić - Evolve - tema: 3D printanje i budućnost proizvodnje
(12.45 – 13.45 sati) http://www.evolve.hr/
5. Antun Vrućina/ DOK-ING, tema: Virtualni prostor u industrijskoj proizvodnji (14.15 – 15.15) http://www.dok-ing.hr
7. Ljubomir Miščević, tema: Virtualni arhitektonski i urbani prostor (16.25– 17.25 sati)
Za sve informacije, molimo Vas obratite se:
Za sve informacije, molimo Vas obratite se:
Dr.Art Robert Kuhar, prof.
10090 Zagreb, Croatia
Mob. / +385 91 764 8002
e-mail. / email@example.com
Skice 2007./ 2008.
Skulpture 2007./ 2008. terakota
1. Energija, terakota, dim. 20x20 cm
2. Andrija Mohorovičić, terakota, dim. 50x30 cm
Skulpture 2012. / 2013. metal, crno željezo
1. Masa u pokretu, Akt, crno željezo (metal) brušeno i polirano, dim. 35x60 cm
2. Forme u pokretu, crno željezo (metal) brušeno i polirano, dim. 45x45 cm